| + Strength |
| Attribute |
Adjust. |
Available on |
| Strength |
+1-3 |
Amulets(1), Belts(1), Circlets(1), Clubs(1), Hammers(1), Body armor(5), Maces(5), Rings(1-4)[1](5)[1-2], Scepters(5), Gloves(1-11)[1](12)[1-2], Melee weapons(12), Shields(12) |
| Might |
+4-6 |
Amulets(10), Belts(10), Circlets(10), Clubs(10), Hammers(10), Body armor(21), Maces(21), Rings(21), Scepters(21), Gloves(33), Melee weapons(33), Shields(33) |
| Ox |
+7-10 |
Amulets(26), Belts(26), Circlets(26), Clubs(26), Hammers(26), Body armor(38), Maces(38), Rings(38), Scepters(38), Gloves(45), Melee weapons(45), Shields(45) |
| Giant |
+11-15 |
Amulets(42), Belts(42), Circlets(42), Clubs(42), Hammers(42) Body armor(55), Maces(55), Rings(55), Scepters(55) Gloves(59), Melee weapons(59) |
| Titan |
+16-20 |
Amulets(58), Belts(58), Circlets(58), Clubs(58), Hammers(58) Body armor(74), Maces(74), Rings(74), Scepters(74) |
| Atlas |
+21-30 |
Amulets(71), Belts(71), Circlets(71), Clubs(71), Hammers(71) |
| + Dexterity |
| Attribute |
Adjust. |
Available on |
| Dexterity |
+1-3 |
Amulets(2)[1-2], Bows(2)[1-2], Circlets(2)[1-2], Crossbows(2)[1-2], Gloves(1-12)[1](6)[1-2], Rings(1-5)[1](6)[1-2], Body armor(13)[2-3], Boots(1-12)[1](13)[2-3] |
| Skill |
+4-6 |
Amulets(11)[3-5], Bows(11)[3-5], Circlets(11)[3-5], Crossbows(11)[3-5], Gloves(22)[3-5], Rings(22)[3-5], Body armor(34)[4-5], Boots(34)[4-5] |
| Accuracy |
+7-10 |
Amulets(27), Bows(27), Circlets(27), Crossbows(27), Gloves(39), Rings(39), Body armor(46), Boots(46) |
| Precision |
+11-15 |
Amulets(43), Bows(43), Circlets(43), Crossbows(43), Gloves(56), Rings(56), Body armor(60), Boots(60) |
| Perfection |
+16-20 |
Amulets(59), Bows(59), Circlets(59), Crossbows(59), Gloves(75), Rings(75) |
| Nirvana |
+21-30 |
Amulets(72), Bows(72), Circlets(72), Crossbows(72) |
| + Mana |
| Attribute |
Adjust. |
Available on |
| Energy |
+1-3 |
Amulets(1-4)[1](1)[1-3], Circlets(1-4)[1](1)[1-3], Orbs(1-4)[1](1)[1-3], Staves(1-4)[1](1)[1-3], Wands(1-4)[1](1)[1-3], Helms(1-4)[1](4)[1-3], Scepters(4)[1-3], Rings(1-4)[1](7)[1-3] |
| Mind |
+4-6 |
Amulets(7), Circlets(7), Orbs(7), Staves(7), Wands(7), Helms(10), Scepters(10), Rings(13) |
| Brilliance |
+7-10 |
Amulets(13), Circlets(13), Orbs(13), Staves(13), Wands(13), Helms(16), Scepters(16), Rings(21) |
| Sorcery |
+11-15 |
Amulets(21), Circlets(21), Orbs(21), Staves(21), Wands(21), Helms(26), Scepters(26), Rings(31) |
| Wizardry |
+16-20 |
Amulets(31), Circlets(31), Orbs(31), Staves(31), Wands(31), Rings(41) |
| Enlightenment |
+21-30 |
Amulets(41), Circlets(41), Orbs(41), Staves(41), Wands(41) |
| Memory |
+0.75-74.25 (Based on Character Level) |
Amulets(20), Circlets(20), Druid pelts(20) |
| + Life |
| Attribute |
Adjust. |
Available on |
| Jackal |
+1-5 |
Amulets(1), Barbarian helms(1), Belts(1), Body armor(1), Circlets(1), Druid pelts(4), Shields(4), Clubs(8), Hammers(8), Helms(8), Maces(8), Rings(8) |
| Fox |
+6-10 |
Amulets(7), Barbarian helms(7), Belts(7), Body armor(7), Circlets(7), Druid pelts(11), Shields(11), Clubs(17), Hammers(17), Helms(17), Maces(17), Rings(17) |
| Wolf |
+11-20 |
Amulets(15), Barbarian helms(15), Belts(15), Body armor(15), Circlets(15), Druid pelts(27), Shields(27), Clubs(34), Hammers(34), Helms(34), Maces(34), Rings(34) |
| Tiger |
+21-30 |
Amulets(20), Barbarian helms(20), Belts(20), Body armor(20), Circlets(20), Druid pelts(43), Shields(43), Clubs(51), Hammers(51), Helms(51), Maces(51), Rings(51) |
| Mammoth |
+31-40 |
Amulets(25), Body armor(25), Belts(25), Barbarian helms(25), Circlets(25), Druid pelts(59), Shields(59), Clubs(68), Hammers(68), Helms(68), Maces(68), Rings(68) |
| Colossus |
+41-60 |
Amulets(30), Barbarian helms(30), Belts(30), Body armor(30), Circlets(30), Druid pelts(75), Shields(75) |
| Squid |
+61-80 |
Amulets(40), Barbarian helms(40), Belts(40), Body armor(40), Circlets(40) |
| Whale |
+81-100 |
Amulets(50), Barbarian helms(50), Belts(50) Body armor(50), Circlets(50) |
| Centaur |
+0.75-74.25 (Based on Character Level) |
Amulets(20), Barbarian helms(20), Body armor(20), Druid pelts(20) |
| + Life and Mana |
| Attribute |
Adjust. |
Available on |
| Elephant |
+0.5-49.5 to Life +0.25-24.75 to Mana (Based on Character Level) |
Circlets(37), Druid pelts(37) |
| + Light Radius |
| Attribute |
Adjust. |
Available on |
| Light |
+1 |
Amulets(1-5)[+10 AR](6)[15], Body armor(6)[15], Rings(1-5)[+10 AR](6)[15], Rods(6)[15] |
| Radiance |
+3 |
Amulets(15), Bows(15), Crossbows(15), Helms(15), Rings(15), Rods(15) |
| Sun |
+5 |
Amulets(17), Bows(17), Crossbows(17), Gloves(17), Helms(17), Rings(17), Rods(17) |
| The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than +5 to Light Radius will not do anything. |
| + Minimum Damage (will not spawn on Wands, Staves, and Orbs) |
| Attribute |
Adjust. |
Available on |
| Worth |
+1-3 |
Weapons(1)[1-2], Amulets(15)[2-3], Circlets(15)[2-3], Rings(15)[2-3] |
| Measure |
+3-5 |
Weapons(12)[3-4], Amulets(37)[4-5], Rings(37)[4-5], Circlets(37)[4-5] |
| Excellence |
+5-9 |
Weapons(24)[5-8], Amulets(59)[6-9], Circlets(59)[6-9], Rings(59)[6-9] |
| Performance |
+9-14 |
Weapons(48)[9-14], Rings(81)[10-13], Amulets(81)[10-13], Circlets(81)[10-13] |
| Transcendence |
+15-20 |
Weapons(76) |
| + Maximum Damage (will not spawn on Wands, Staves, and Orbs) |
| Attribute |
Adjust. |
Available on |
| Craftsmanship |
+1-5 |
Amulets(1)[1], Circlets(1-7)[1-2](8-14)[2-3](15)[4-5], Rings(1)[1], Weapons(1)[1] |
| Quality |
+2-9 |
Weapons(4)[2] Circlets(23-29)[6-7](30)[7-8] |
| Maiming |
+3-12 |
Weapons(7)[3-4], Amulets(42)[3-4], Circlets(37-44)[9-10](45)[11-12], Rings(42)[3-4], Shields(42)[3-4] |
| Slaying |
+5-7 |
Weapons(11) |
| Gore |
+8-10 |
Weapons(14) |
| Carnage |
+11-14 |
Weapons(19) |
| Slaughter |
+15-20 |
Weapons(25) |
| Butchery |
+21-40 |
Weapons(35) |
| Evisceration |
+41-63 |
Weapons(45) |
| + Fire Damage |
| Attribute |
Adjust. |
Available on |
| Flame |
Adds 1 Min and 2-6 Max |
Weapons(1-3)[2 max](4)[1-(2-5 max)], Amulets(40)[2-6 max], Gloves(40)[2-6 max], Rings(40)[2-6 max] |
| Fire |
Adds 1-4 Min and 6-11 Max |
Weapons(15) |
| Burning |
Adds 5-9 Min and 10-20 Max |
Weapons(25) |
| Incineration |
Adds 10-20 Min and 21-75 Max |
Melee weapons(43) |
| + Cold Damage |
| Attribute |
Adjust. |
Available on |
| Frost |
Adds 1 Min and 1-2 Max Cold Duration: 1-2 seconds |
Weapons(1-3)[1 max, 1 second](4)[1-2 max, 2 seconds], Amulets(55)[3-6 max, 2 seconds], Belts(55)[3-6 max, 2 seconds] |
| Icicle |
Adds 1 Min and 3-4 Max Cold Duration: 3 seconds |
Weapons(13) |
| Glacier |
Adds 2-4 Min and 4-15 Max Cold Duration: 4 seconds |
Weapons(27) |
| Winter |
Adds 5-9 Min and 16-50 Max Cold Duration: 5 seconds |
Melee weapons(45) |
| + Lightning Damage |
| Attribute |
Adjust. |
Available on |
| Shock |
Adds 1 Min and 6-23 Max |
Weapons(1-3)[3 max](4)[6-8 max], Amulets(50)[11-23 max], Boots(50)[11-23 max], Rings(50)[11-23 max] |
| Lightning |
Adds 1 Min and 9-16 Max |
Weapons(15) |
| Thunder |
Adds 1 Min and 17-40 Max |
Weapons(25) |
| Storms |
Adds 1 Min and 41-120 Max |
Melee weapons(34) |
| + Poison Damage |
| Attribute |
Adjust. |
Available on |
| Blight |
Adds 1-50 Poison Damage over 2-3 Seconds (Ring/Amu) Adds 7 Poison Damage over 3 seconds (Weapons/Circlets) |
Circlets(5)[7 over 3 sec], Weapons(1-4)[1 over 2 sec](5)[7 over 3 sec], Amulets(45)[50 over 3 sec], Rings(45)[50 over 3 sec] |
| Venom |
Adds 21 Poison Damage over 4 Seconds |
Circlets(15), Weapons(15) |
| Pestilence |
Adds 50 Poison Damage over 5 Seconds |
Circlets(25), Weapons(25) |
| Anthrax |
Adds 100 Poison Damage over 6 Seconds |
Weapons(33) |
| Poison Length Reduction |
| Attribute |
Adjust. |
Available on |
| Remedy |
Reduced by 25% |
Amulets(7), Armor(7), Circlets(7), Rings(7) |
| Amelioration |
Reduced by 50% |
Amulets(18), Body armor(18), Circlets(18), Shields(18) |
| Defiance |
Reduced by 75% |
Amulets(25), Body armor(25), Circlets(25), Shields(25) |
| Life Stolen |
| Attribute |
Adjust. |
Available on |
| Leech |
2-5% Life Stolen Per Hit |
Weapons(6)[4-5%], Circlets(14)[3-4%], Rings(14)[3-5%] Amulets(24)[2-3%] Gloves(34)[3%] |
| Locust |
4-7% Life Stolen Per Hit |
Melee weapons(20)[6-7%], Circlets(47)[5-6%], Amulets(57)[4-5%] Rings(47)[5-6%] |
| Lamprey |
6-9% Life Stolen Per Hit |
Melee weapons(55)[8-9%], Circlets(77)[7-8%], Amulets(85)[6%] Rings(77)[7-8%] |
|
The steal comes from how much damage you do to the monster. So 5% Life Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on melee and physical ranged attacks. Only Triumphant Items will return mana when using Elemental attacks and Bone Spells.
Some monsters and objects, like Skeletons and Fire Towers, will not give life when attacked.
|
| Mana Stolen |
| Attribute |
Adjust. |
Available on |
| Bat |
2-5 Mana Stolen Per Hit |
Weapons(7)[4-5%], Amulets(15)[3-4%], Circlets(15)[3-4%] Gloves(35)[3%] Rings(25)[2-3%] |
| Wraith |
4-7% Mana Stolen Per Hit |
Melee weapons(21)[6-7%], Amulets(58)[5-6%], Circlets(58)[5-6%] Rings(58)[4-5%] |
| Vampire |
6-9% Mana Stolen Per Hit |
Melee weapons(56)[8-9%], Amulets(78)[7-8%], Circlets(78)[7-8%], Rings(86)[6%] |
The steal comes from how much damage you do to the monster. So 5% Life Stolen will return 5% of the damage you do to a monster. Life and Mana steal only work on melee and physical ranged attacks. Only Triumphant Items will return mana when using Elemental attacks and Bone Spells. |
| + Life Regeneration |
| Attribute |
Adjust. |
Available on |
| Regeneration |
Replenish Life +3-5 |
Amulets(1-9)[2](10)[3-5], Belts(10)[3-5], Circlets(1-9)[2](10)[3-5], Rings(10)[3-5], Scepters(10)[3-5], Gloves(40)[3-5], Shields(40)[3-5], Body armor(70)[3-5], Weapons(70)[3-5], Boots(70)[3-5] |
| Regrowth |
Replenish Life +6-10 |
Amulets(17)[6-10], Circlets(17)[6-10], Scepters(17)[6-10], Belts(55)[6-9], Rings(55)[6-9] |
| Revivification |
Replenish Life +11-15 |
Amulets(38), Scepters(38), Circlets(38) |
Health does not regenerate unless helped with Potions, items or spells. Items with Life Regeneration will slowly restore Life in between battles. |
| + Weapon Speeds |
| Attribute |
Adjust. |
Available on |
| Readiness |
10% Increase |
Weapons(5), Gloves(20) |
| Alacrity |
20% Increase |
Weapons(25), Gloves(43) |
| Swiftness |
30% Increase |
Melee weapons(34) |
| Quickness |
40% Increase |
Melee weapons(46) |
| + Chance to Block |
| Attribute |
Adjust. |
Available on |
| Blocking |
+10% Increased Blocking, 15% Faster Block Rate |
Shields(1) |
| Deflecting |
+20% Increased Blocking, 30% Faster Block Rate |
Shields(11) |
| Faster Hit Recovery |
| Attribute |
Adjust. |
Available on |
| Balance |
10% Faster |
Armor(5) |
| Equilibrium |
17% Faster |
Belts(9), Body armor(9), Shields(9) |
| Stability |
24% Faster |
Body armor(18), Belts(18) |
|
This will allow you to recover from being stunned much faster when hit by a Monster. This is especially useful for characters that do a lot of melee fighting or that cannot afford to be stunned for very long.
Do Fast/Faster/Fastest Hit Recovery items stack? Yes.
|
| Damage Reduction |
| Attribute |
Adjust. |
Available on |
| Health |
Reduced by 1 |
Amulets(7), Body armor(7), Circlets(7), Rings(7), Shields(7) |
| Protection |
Reduced by 2 |
Amulets(18), Circlets(18)(24), Rings(18), Body armor(24), Shields(24) |
| Absorption |
Reduced by 3 |
Amulets(26), Circlets(26)(32), Body armor(32), Shields(32) |
| Life |
Reduced by 4-7 |
Amulets(35)[4], Circlets(35)[4](41)[4-7], Body armor(41)[4-7], Shields(41)[4-7] |
| Life Everlasting |
Reduced by 10-25 |
Amulet(45), Circlets(45) |
| Amicae |
Reduced by 8-15 |
Body armor(51), Circlets(51), Shields(51) |
| Magic Damage Reduction |
| Attribute |
Adjust. |
Available on |
| Warding |
Reduced by 1 |
Amulets(7), Body armor(7), Circlets(7) Orbs(7), Rings(7), Shields(7) |
| Sentinel |
Reduced by 2 |
Amulets(18), Circlets(18)(24), Orbs(18), Rings(18), Body armor(24), Shields(24) |
| Guarding |
Reduced by 3 |
Amulets(26), Circlets(26)(32), Orbs(26), Body armor(32), Shields(32) |
| Negation |
Reduced by 4 |
Body armor(41), Circlets(41)(42), Shields(41), Amulets(42), Orbs(42) |
|
At first glance, the damage reduction might appear to be minimal but Magical Damage Reduction reduces damage beyond the stated amount.
Magic Damage Reduction can provide a huge reduction in damage especially in the case of magical attacks that do damage over time such as Fire Wall, Meteor, Blizzard, and Finger Mage attacks.
In those cases, Magical Damage reduction applies multiple times per second.
When you combine Magic Damage Reduction (even -1) with high Resistances you can sometimes ignore or receive no damage from such attacks.
The damage is reduced after Resistances are applied.
What is Magic Damage?
Magic Damage in this case is Fire, Cold, Lightning and Magic Damage (Bone Spells from Oblivion Knights).
|
| Extra Gold From Monsters |
| Attribute |
Adjust. |
Available on |
| Greed |
+25-40% |
Amulets(1), Circlets(1), Rings(1) |
| Wealth |
+41-80% |
Amulets(17), Belts(17), Boots(17), Circlets(17), Gloves(17) |
| Better Chance of Getting Magic Items |
| Attribute |
Adjust. |
Available on |
| Chance |
5-15% |
Amulets(12), Boots(12), Circlets(12), Gloves(12), Rings(12) |
| Fortune |
16-25% |
Amulets(16), Boots(16), Circlets(16), Gloves(16), Rings(42) |
| Luck |
26-35% |
Amulets(26), Boots(26), Circlets(26) |
|
"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find.
Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus.
Example: +0% Chance of Getting Magic Item you will have a 3.327% Chance to find a Rare Exceptional Item.
However with +250% Chance, you will have a 8.292% Chance to find a Rare Exceptional Item when fighting a Level 90 Monster.
"% Better Chance of Getting Magic Item" does not increase the Chances of getting an Exceptional Item but if you do roll an Exceptional Item the chance of that being Magical/Rare will increase.
I have a 100% better chance of getting magic items but I don't get them all the time, why?
This is base upon the monsters chance to drop an item. With a 100% better chance of getting a magic item, a monster with a 1% chance of dropping a magical item would have that random chance go up to 2%.
What exactly are "Magic Items"
Magic Items in this definition include Magic Items, Set Items, Unique Items, and Rare Items.
Will this work on Barrels, Chests, or other non Monsters that drop items?
No
Will this work to increase finding Magic Items with the Barbarian's Find Item Skill?
No
Will this work with Minions and Hirelings?
No
Will this help getting better Items from Gambling?
No
How does this work in a Party?
The chance to get a Magic Item will be determined on the player that makes the killing blow on the monster. If the party has several items that give a Better Chance of Getting Magic Item, they are not added together, whichever party member makes the killing blow will determine the chance of getting a Magic Item. For the best results, have the player in the party that has the best Chance of Getting a Magic Item finish off all the monsters.
|
| - Cast Time |
| Attribute |
Adjust. |
Available on |
| Apprentice |
10% Faster |
Amulets(5), Circlets(5), Orbs(5), Rings(5), Rods(5) |
| Magus |
20% Faster |
Circlets(29), Orbs(29), Rods(29) |
|
Which Skills are affected by Fast Cast Rate?
This does not apply to combat but instead only those skills that use a Cast animation. An example of this would be Fire Bolt or Inner Sight.
Do Fast/Fastest Cast Rate items stack?
Yes
|
| Attacker Takes Damage |
| Attribute |
Adjust. |
Available on |
| Thorns |
1-3 |
Belts(1-13)[1](14)[1-3], Body armor(1-13)[1](14)[1-3], Circlets(14)[1-3], Shields(1-13)[1](14)[1-3] |
| Spikes |
4-6 |
Belts(21), Body armor(21), Circlets(21), Shields(21) |
| Razors |
7-9 |
Body armor(34), Circlets(34), Shields(34) |
| Swords |
10-20 |
Body armor(47), Circlets(47), Shields(47) |
| -% Item Requirements |
| Attribute |
Adjust. |
Available on |
| Ease |
Requirements -20% |
Body armor(15), Shields(15), Weapons(15) |
| Simplicity |
Requirements -30% |
Body armor(25), Shields(25), Weapons(25) |
|
Requirements -%, is that for this item only or all my items?
This item only.
Items of Ease and Simplicity are useful for classes with low Strength such as the Sorceress and Necromancer. Lowered Item Requirements can allow them to wear certain armor types that they would otherwise be unable to wear due to the high Strength requirements.
|
| Faster Walk/Run Speed |
| Attribute |
Adjust. |
Available on |
| Pacing |
10% Faster |
Boots(12), Circlets(12) |
| Haste |
20% Faster |
Boots(22), Circlets(22) |
| Speed |
30% Faster |
Boots(37), Circlets(37) |
| Transportation |
30% Faster, Heal Stamina Plus 80-90% |
Boots(65) |
| Acceleration |
40% Faster |
Boots(51) |
|
These suffixes are really helpful to your character because they allow you to increase your walking and running speed without eating up additional stamina. Your character will be able to dodge monsters and run long distances much easier when using items that increase walking/running speed.
Speed items stack, so if you happen to find two items with this statistic on them, they will combine to result in even faster Walking/Running Speeds.
|
| Monster Knockback |
| Attribute |
Adjust. |
Available on |
| Bear |
Knockback |
Melee weapons(8) |
| Attack Ignores Target's Defense |
| Attribute |
Adjust. |
Available on |
| Piercing |
Ignores Target's Defense |
Katars(25), Daggers(25), Rods(25) |
|
When attacking Monsters, the target's Defense will not be counted which should make them easier to attack.
|
| Prevent Monster Healing |
| Attribute |
Adjust. |
Available on |
| Vileness |
Prevent Monster Heal |
Melee weapons(9) |
|
|
Prevents the normal healing of a monster damaged by an item with this property.
|
| Freeze Length Reduction |
| Attribute |
Adjust. |
Available on |
| Thawing |
Half Freeze Duration |
Amulets(10), Boots(10), Circlets(10), Gloves(10), Orbs(10), Rings(10), Shields(10) |
| Repair Durability |
| Attribute |
Adjust. |
Available on |
| Self-Repair |
Repair Durability (3) |
Armor(3), Weapons(3) |
| Fast-Repair |
Repair Durability (5) |
Armor(20), Weapons(20) |
| Indestructible |
| Attribute |
Adjust. |
Available on |
| Ages |
Indestructible |
Armor(50), Weapons(50) |
| Replenish Quantity |
| Attribute |
Adjust. |
Available on |
| Replenishing |
Replenish Quantity (5) |
Throwing weapons(5) |
| Propogation |
Replenish Quantity (10) |
Throwing weapons(24) |