Dungeon Keeper

Creatures

- Heroes - All Minions
Health:
The creatures life points.
Defense:
The chance a creature will avoid a blow.
Strength:
The amount of damage the creature inflicts upon it's enemies.
Dexterity:
The chance a creature will avoid a trap or an enemy weapon.
Speed:
The creatures walking speed.
Skill:
The creatures ability to perform tasks.
Luck:
The chance that a creature will do a double attack or a double defense in combat.
Wage:
The creatures salary in gold.
Training Cost:
The periodic cost in gold while in the training room.

Sort list by:

Portrait

BEETLE:

The beetle is a stronger fighter and flyer than the fly, but is not as fast. One of the first creatures you get in the game, and they gain the ability to freeze when they reach higher levels.

Attracted by: Lair (minimum size: 1 tile)

LEVEL 1 LEVEL 10
HEALTH 250 1037
DEFENSE 25 25
STRENGTH 25 103
DEXTERITY 55 228
SPEED 48 48
LUCK 3 3
SKILL 40 166
WAGE 18 74
TRAINING COST 8 8
LEVEL ABILITY
1 Melee Attack
7 Freeze
Portrait

BILE DEMON:

While slow, the bile demon is still an excellent fighter, and manufacturer. They are immune to gas and wind attacks, but are vulnerable in combat to most types of undead.

Attracted by: Lair (min size: 25 tiles) and Hatchery (min size: 25 tiles)

Natural Enemies: Skeletons

LEVEL 1 LEVEL 10
HEALTH 1200 4980
DEFENSE 60 60
STRENGTH 80 332
DEXTERITY 40 166
SPEED 48 48
LUCK 5 5
SKILL 30 124
WAGE 98 406
TRAINING COST 38 38
LEVEL ABILITY
1 Melee Attack
2 Poison Cloud
4 Fart
7 Grenade
Portrait

DARK MISTRESS:

The kinkiest of all creatures, one who enjoys pain and inflicting it on others. She has no special job apart from visiting the torture chamber to be tortured. Slapping her makes her happier and she rushes off to a battle as soon as one starts. An excellent fighter.

Attracted by: Torture Chamber (min size: 9 tiles)

LEVEL 1 LEVEL 10
HEALTH 700 2905
DEFENSE 50 50
STRENGTH 60 249
DEXTERITY 70 290
SPEED 64 64
LUCK 20 20
SKILL 70 290
WAGE 175 726
TRAINING COST 24 24
LEVEL ABILITY
1 Melee Attack
6 Lightning
7 Speed
9 Drain
10 Teleport
Portrait

DEMON SPAWN:

A fairly good fighter, that can walk over lava unharmed. Spends most of its spare time training. After your demon spawn trains to level 10, they continue training and 'level up' into a level 4 dragon. Demon spawn will not willing share a lair with a Hound, and they will damage your dungeon walls if they become too angry.

Attracted by: Training Room (min size: 1 tile) and Treasure Room (min size: 1 tile)

Natural Enemies: Hounds

LEVEL 1 LEVEL 10
HEALTH 325 1348
DEFENSE 40 40
STRENGTH 50 207
DEXTERITY 70 290
SPEED 48 48
LUCK 8 8
SKILL 50 207
WAGE 70 290
TRAINING COST 15 15
LEVEL ABILITY
1 Melee Attack
4 Missile
7 Heal
Portrait

DRAGON:

The dragon is one of the toughest creatures in the game. Quick to learn from training, and a good resource in any library. As you would expect, they are immune to the effects of lava, and actually gain experience from sleeping next to it.

Attracted by: Treasure Room (min size: 25 tiles) and Lair (min size: 15 tiles)

LEVEL 1 LEVEL 10
HEALTH 900 3735
DEFENSE 90 90
STRENGTH 90 373
DEXTERITY 60 249
SPEED 32 32
LUCK 18 18
SKILL 50 207
WAGE 350 1452
TRAINING COST 40 40
LEVEL ABILITY
1 Flame Breath
2 Heal
3 Grenade
7 Meteor
10 Word of Power
Portrait

FLY:

The fly is a weak fighter and does not last long in battle, however they are a very fast unit and great for exploring as they can fly over water and lava.

Attracted by: Nothing, but soon require a lair as otherwise they become unhappy.

Natural Enemies: Spiders.

LEVEL 1 LEVEL 10
HEALTH 150 622
DEFENSE 10 10
STRENGTH 10 41
DEXTERITY 50 207
SPEED 128 128
LUCK 15 15
SKILL 30 124
WAGE 5 20
TRAINING COST 5 5
LEVEL ABILITY
1 Melee Attack
5 Sight
8 Speed
Portrait

GHOST:

Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures, and are immune to poison gas.

LEVEL 1 LEVEL 10
HEALTH 200 830
DEFENSE 20 20
STRENGTH 20 83
DEXTERITY 90 373
SPEED 64 64
LUCK 10 10
SKILL 60 249
WAGE 20 83
TRAINING COST 20 20
LEVEL ABILITY
1 Melee Attack
1 Reflect
3 Invisibility
6 Wind
8 Rain
Portrait

HORNED REAPER:

The horned reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The reaper is immune to lava and has a good field of vision. If allowed to get annoyed (which happens very easily), they will go on a general rampage. It's best to build them their own personal dungeon, behind a locked door.

LEVEL 1 LEVEL 10
HEALTH 2000 8300
DEFENSE 70 70
STRENGTH 150 622
DEXTERITY 160 664
SPEED 96 96
LUCK 30 30
SKILL 70 290
WAGE 950 3942
TRAINING COST 150 150
LEVEL ABILITY
1 Melee Attack
5 Speed
10 Slow
Portrait

HOUND:

The hound is a good fighter and has the ability to travel safely over lava. Hounds will tend to follow your more powerful creatures around as bodyguards, but will attack your own Demon Spawn if given the chance. Placing Hounds in your graveyard will speed the appearance of Vampires.

Attracted by: Scavenger Room (min size: 9 tiles)

Natural Enemies: Demon Spawn.

LEVEL 1 LEVEL 10
HEALTH 600 2490
DEFENSE 35 35
STRENGTH 55 228
DEXTERITY 70 290
SPEED 96 96
LUCK 8 8
SKILL 50 207
WAGE 67 278
TRAINING COST 14 14
LEVEL ABILITY
1 Melee Attack
3 Speed
5 Flame Breath
Portrait

IMP:

The imp is the basic laborer, who carves out your dungeons, mines your gold, reinforces and decorates your dungeon, and carry things like bodies and traps around. Imps are the only creatures that give their loyalty for free, and are also the only creature that can be created magically, however the price to create an imp increases with the number you posses.

LEVEL 1 LEVEL 10
HEALTH 75 311
DEFENSE 5 5
STRENGTH 5 20
DEXTERITY 60 249
SPEED 96 96
LUCK 0 0
SKILL 5 20
WAGE 0 0
TRAINING COST 10 10
LEVEL ABILITY
1 Dig/Claim
1 Melee Attack
3 Speed
10 Teleport
Portrait

ORC:

These are good all round warriors and like to be allocated guard room duties. They are quick to learn from training, and form a good basis for any close quaters combat. Orcs will refuse any research based duties.

Attracted by: Training Room (min size: 9 tiles) and Barracks (min size: 1 tile)

LEVEL 1 LEVEL 10
HEALTH 700 2905
DEFENSE 60 60
STRENGTH 65 269
DEXTERITY 60 249
SPEED 48 48
LUCK 12 12
SKILL 65 269
WAGE 95 394
TRAINING COST 15 15
LEVEL ABILITY
1 Melee Attack
5 Speed
7 Armor
9 Grenade
Portrait

SKELETON:

The skeleton is another good fighting unit at high levels, and they are attained when a humanoid creature starves to death in your prison. Skeletons advance quickly when trained, and are immune to the effects of poison gas.

Natural Enemies: Bile Demons

LEVEL 1 LEVEL 10
HEALTH 500 2075
DEFENSE 20 20
STRENGTH 55 228
DEXTERITY 70 290
SPEED 64 64
LUCK 2 2
SKILL 50 207
WAGE 70 290
TRAINING COST 20 20
LEVEL ABILITY
1 Melee Attack
5 Armor
10 Lightning
Portrait

SPIDER:

The spider is your first reasonable fighting until. Good physical attributes are complimented well by a nice selection of combat abilities. The spider responds well to training.

Attracted by: Lair (minimum size: 9 tiles) and Hatchery (minimum size: 9 tiles)

Natural Enemies: Fly.

LEVEL 1 LEVEL 10
HEALTH 400 1660
DEFENSE 30 30
STRENGTH 40 166
DEXTERITY 60 249
SPEED 48 48
LUCK 3 3
SKILL 50 207
WAGE 25 103
TRAINING COST 18 18
LEVEL ABILITY
1 Melee Attack
2 Slow
4 Freeze
8 Hail Storm
Portrait

TENTACLE:

They hit quite hard and are fairly tough, which make them good fighters when combined with their freeze ability.

LEVEL 1 LEVEL 10
HEALTH 700 2905
DEFENSE 50 50
STRENGTH 50 207
DEXTERITY 65 269
SPEED 32 32
LUCK 3 3
SKILL 50 207
WAGE 45 186
TRAINING COST 14 14
LEVEL ABILITY
5 Freeze
Portrait

TROLL:

The troll is best used for manufacture, and has been known to turn down less manual jobs, such as research. Initially poor in combat, the troll gains good firepower at later levels. However, they are unlikely to use range attacks unless possessed.

Attracted by: Workshop (min size: 1 tile)

LEVEL 1 LEVEL 10
HEALTH 450 1867
DEFENSE 35 35
STRENGTH 40 166
DEXTERITY 50 207
SPEED 48 48
LUCK 10 10
SKILL 50 207
WAGE 50 207
TRAINING COST 12 12
LEVEL ABILITY
1 Melee Attack
4 Speed
7 Fireball
10 Grenade
Portrait

VAMPIRE:

These undead creatures are vicious fighters and very skilled scavengers. They prove good researchers but will refuse to stay in your workshop. After a vampire's experience is above three, it becomes immortal, and can resurrects itself in its Lair after it dies, at the cost of 1 experience level. As with other undead, vampires can see invisible creatures and are immune to the effects of poison.

Attracted by: Lair (min size: 9 tiles) and Graveyard (min size: 9 tiles)

Natural Enemies: Warlocks

LEVEL 1 LEVEL 10
HEALTH 800 3320
DEFENSE 30 30
STRENGTH 70 290
DEXTERITY 80 332
SPEED 56 56
LUCK 25 25
SKILL 80 332
WAGE 750 3112
TRAINING COST 50 50
LEVEL ABILITY
1 Melee Attack
2 Fly
3 Slow
4 Teleport
5 Heal
6 Drain
7 Armor
8 Wind
10 Word of Power
Portrait

WARLOCK:

The Warlock is good at both research and manufacturing, has a good range of attack spells, and gains vast experience if their lair is placed next to an unmined gold square. Unfortunately, they are also poor in close quarter combat.

Attracted by: Library (min size: 9 tiles)

Natural Enemies: Vampires

LEVEL 1 LEVEL 10
HEALTH 350 1452
DEFENSE 15 15
STRENGTH 20 83
DEXTERITY 100 415
SPEED 32 32
LUCK 6 6
SKILL 30 124
WAGE 120 498
TRAINING COST 30 30
LEVEL ABILITY
1 Melee Attack
2 Fireball
3 Heal
4 Meteor
5 Invisibility
6 Navigating Missiles
7 Sight
8 Wind
9 Word of Power
 
Last updated: 2010/11/08 at 23:14
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