Dungeon Keeper

Health:
The creatures life points.
Defense:
The chance a creature will avoid a blow.
Strength:
The amount of damage the creature inflicts upon it's enemies.
Dexterity:
The chance a creature will avoid a trap or an enemy weapon.
Skill:
The creatures ability to perform tasks.
Luck:
The chance that a creature will do a double attack or a double defense in combat.
Speed:
The creatures walking speed.
Wage:
The creatures salary in gold.

IMP:

Portrait The imp is the basic laborer, who carves out your dungeons, mines your gold, reinforces and decorates your dungeon, and carry things like bodies and traps around. Imps are the only creatures that give their loyalty for free, and are also the only creature that can be created magically, however the price to create an imp increases with the number you posses.
LEVEL 1 LEVEL 10
HEALTH 75 311
DEFENCE 5 5
STRENGTH 5 20
DEXTERITY 60 249
SKILL 5 20
LUCK 0 0
SPEED 96 96
WAGE 0 0
LEVEL ABILITY
1 Dig/Claim
1 Melee Attack
3 Speed Monster
10 Teleport

FLY:

Portrait The fly is a weak fighter and does not last long in battle, however they are a very fast unit and great for exploring as they can fly over water and lava.
Attracted by: Nothing, but soon require a lair as otherwise they become unhappy.
Natural Enemies: Spiders.
LEVEL 1 LEVEL 10
HEALTH 150 623
DEFENCE 10 10
STRENGTH 10 41
DEXTERITY 50 207
SKILL 30 124
LUCK 15 15
SPEED 128 128
WAGE 5 20
LEVEL ABILITY
1 Melee Attack
5 Sight
8 Speed

BEETLE:

Portrait The beetle is a stronger fighter and flyer than the fly, but is not as fast. One of the first creatures you get in the game, and they gain the ability to freeze when they reach higher levels.
Attracted by: Lair (minimum size: 1 tile)
LEVEL 1 LEVEL 10
HEALTH 250 1038
DEFENCE 25 25
STRENGTH 25 103
DEXTERITY 55 228
SKILL 40 166
LUCK 3 3
SPEED 48 48
WAGE 18 74
LEVEL ABILITY
1 Melee Attack
7 Freeze

SPIDER:

Portrait The spider is your first reasonable fighting until. Good physical attributes are complimented well by a nice selection of combat abilities. The spider responds well to training.
Attracted by: Lair (minimum size: 9 tiles) and Hatchery (minimum size: 9 tiles)
Natural Enemies: Fly.
LEVEL 1 LEVEL 10
HEALTH 400 1660
DEFENCE 30 30
STRENGTH 40 166
DEXTERITY 60 249
SKILL 50 207
LUCK 3 3
SPEED 48 48
WAGE 25 103
LEVEL ABILITY
1 Melee Attack
2 Slow
4 Freeze
8 Hail Storm

HELLHOUND:

Portrait The hellhound is a good fighter and has the ability to travel safely over lava. Hellhounds will tend to follow your more powerful creatures around as bodyguards, but will attack your own Demon Spawn if given the chance. Placing Hellhounds in your graveyard will speed the appearance of Vampires.
Attracted by: Scavenger Room (min size: 9 tiles)
Natural Enemy: Demon Spawn.
LEVEL 1 LEVEL 10
HEALTH 600 2490
DEFENCE 35 35
STRENGTH 55 228
DEXTERITY 70 290
SKILL 50 207
LUCK 8 8
SPEED 96 96
WAGE 67 278
LEVEL ABILITY
1 Melee Attack
3 Speed
5 Flame Breath

TROLL:

Troll The troll is best used for manufacture, and has been known to turn down less manual jobs, such as research. Initially poor in combat, the troll gains good firepower at later levels. However, they are unlikely to use range attacks unless possessed.
Attracted by: Workshop (min size: 1 tile)
LEVEL 1 LEVEL 10
HEALTH 450 1868
DEFENCE 35 35
STRENGTH 40 166
DEXTERITY 50 207
SKILL 50 207
LUCK 10 10
SPEED 48 48
WAGE 50 207
LEVEL ABILITY
1 Melee Attack
4 Speed
7 Fireball
10 Grenade

ORC:

Portrait These are good all round warriors and like to be allocated guard room duties. They are quick to learn from training, and form a good basis for any close quaters combat. Orcs will refuse any research based duties.
Attracted by: Training Room (min size: 9 tiles) and Barracks (min size: 1 tile)
LEVEL 1 LEVEL 10
HEALTH 700 2905
DEFENCE 60 60
STRENGTH 60 269
DEXTERITY 60 249
SKILL 65 269
LUCK 12 12
SPEED 48 48
WAGE 95 394
LEVEL ABILITY
1 Melee Attack
5 Speed
7 Armor
9 Grenade

SKELETON:

Portrait The skeleton is another good fighting unit at high levels, and they are recruited for a humanoid creature starves to death in your prison. Skeletons advance quickly when trained, and are immune to the effects of poison gas.
Natural Enemy: Bile Demons.
LEVEL 1 LEVEL 10
HEALTH 500 2075
DEFENCE 20 20
STRENGTH 55 228
DEXTERITY 70 290
SKILL 50 207
LUCK 2 2
SPEED 64 64
WAGE 70 290
LEVEL ABILITY
1 Melee Attack
5 Armor
10 Lightning

GHOST:

Portrait Weaker than the skeleton in fighting ability, the main use of the ghost is in research. Given the chance, these creatures will tend to concregate in your temple and will need manual duty allocation. Ghosts can fly, see invisible creatures and are immune to poison gas.
LEVEL 1 LEVEL 10
HEALTH 200 830
DEFENCE 20 20
STRENGTH 20 83
DEXTERITY 90 373
SKILL 60 249
LUCK 10 10
SPEED 64 64
WAGE 20 83
LEVEL ABILITY
1 Melee Attack
1 Reflect
3 Invisibility
6 Wind
8 Rain

DEMON SPAWN:

Portrait A fairly good fighter, that can walk over lava unharmed. Spends most of its spare time training. After your demon spawn train to level 10, they turn into a level 4 dragon. Demon spawn will not willing share a lair with a Hellhound, and they will damage your dungeon walls if they become too angry.
Attracted by: Training Room (min size: 1 tile) and Treasure Room (min size: 1 tile).
Natural Enemy: Hellhounds.
LEVEL 1 LEVEL 10
HEALTH 325 1349
DEFENCE 40 40
STRENGTH 50 207
DEXTERITY 70 290
SKILL 50 207
LUCK 8 8
SPEED 48 48
WAGE 70 290
LEVEL ABILITY
1 Melee Attack
4 Missile
7 Heal

BILE DEMON:

Portrait While slow, the bile demon is still an excellent fighter, and manufacturer. They are immune to gas and wind attacks, but are vulnerable in combat to most types of undead.
Attracted by: Lair (min size: 25 tiles) and Hatchery (min size: 25 tiles)
Natural Enemy: Skeletons.
LEVEL 1 LEVEL 10
HEALTH 1200 4980
DEFENCE 60 60
STRENGTH 80 332
DEXTERITY 40 166
SKILL 30 124
LUCK 5 5
SPEED 48 48
WAGE 98 406
LEVEL ABILITY
1 Melee Attack
2 Poison Cloud
4 Fart
7 Grenade

WARLOCK:

Portrait The Warlock is good at both research and manufacturing, has a good range of attack spells, and gains vast experience if their lair is placed next to an unmined gold square. Unfortunately, they are also poor in close quarter combat.
Attracted by: Library (min size: 9 tiles)
Natural Enemy: Vampires.
LEVEL 1 LEVEL 10
HEALTH 350 1453
DEFENCE 15 15
STRENGTH 20 83
DEXTERITY 100 415
SKILL 30 124
LUCK 6 6
SPEED 32 32
WAGE 120 498
LEVEL ABILITY
1 Melee Attack
2 Fireball
3 Heal
4 Meteor
5 Invisibility
6 Navigating Missiles
7 Sight
8 Wind
9 Word of Power

DARK MISTRESS:

Portrait The kinkiest of all creatures, one who enjoys pain and inflicting it on others. She has no special job apart from visiting the torture chamber to be tortured. Slapping her makes her happier and she rushes off to a battle as soon as one starts. An excellent fighter.
Attracted by: Torture Chamber (min size: 9 tiles)
LEVEL 1 LEVEL 10
HEALTH 700 2905
DEFENCE 50 50
STRENGTH 60 249
DEXTERITY 70 290
SKILL 70 290
LUCK 20 20
SPEED 64 64
WAGE 175 726
LEVEL ABILITY
1 Melee Attack
6 Lightning
7 Speed
9 Drain
10 Teleport

DRAGON:

Portrait The dragon is one of the toughest creatures in the game and at higher levels I fully recommend you possess it for combat. Quick to learn from training, and a good resource in any library. As you would expect, they are immune to the effects of lava, and actually gain experience from sleeping next to it.
Attracted by: Treasure Room (min size: 25 tiles) and Lair (min size: 15 tiles)
LEVEL 1 LEVEL 10
HEALTH 900 3735
DEFENCE 90 90
STRENGTH 90 373
DEXTERITY 60 249
SKILL 50 207
LUCK 18 18
SPEED 32 32
WAGE 350 1452
LEVEL ABILITY
1 Flame Breath
2 Heal
3 Grenade
7 Meteor
10 Word of Power

VAMPIRE:

Vampire These undead creatures are vicious fighters and very skilled scavengers. They prove good researchers but will refuse to stay in your workshop. After a vampire's experience is above three, it becomes immortal, and can resurrects itself in its Lair after it dies, at the cost of 1 experience level. As with other undead, vampires can see invisible creatures and are immune to the effects of poison.
Attracted by: Lair (min size: 9 tiles) and Graveyard (min size: 9 tiles).
Natural Enemy: Warlocks.
LEVEL 1 LEVEL 10
HEALTH 800 3320
DEFENCE 30 30
STRENGTH 70 290
DEXTERITY 80 332
SKILL 80 332
LUCK 25 25
SPEED 56 56
WAGE 750 3112
LEVEL ABILITY
1 Melee Attack
2 Fly
3 Slow
4 Teleport
5 Heal
6 Drain
7 Armor
8 Wind
10 Word of Power

HORNED REAPER:

Portrait The horned reaper is the most destructive, psychotic fighter of the game. Summoned only using your temple, they are one of your fastest creatures, and have the power to slow any enemy fighting them. The reaper is immune to lava and has a good field of vision. If allowed to get annoyed, they will go on a general rampage.

LEVEL 1 LEVEL 10
HEALTH 2000 8300
DEFENCE 70 70
STRENGTH 150 623
DEXTERITY 160 664
SKILL 70 290
LUCK 30 30
SPEED 96 96
WAGE 950 3942
LEVEL ABILITY
1 Melee Attack
5 Speed
10 Slow