Dungeon Keeper

Charges:
The number of charges the trap has before it needs to be replaced by a new trap from the workshop.
Health:
The amount of health the door has.
Damages Friendly:
Whether the trap will hurt friendly creatures as well as enemy creatures who are caught in the area of effect.
Workshop Size:
The minimum required size for the workshop to produce the item.
Points:
The manufacturing points required to make the item. This is an indication of how long the item will take to produce.
Value:
How much the item is worth to sell.

Poison Gas Trap

When triggered a small amount of damage is dealt to creatures in the surrounding area. The delay between charges is slow enough that it's possible for an enemy imp can claim the tile between charges.

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Charges: 5
Damages Friendly: Yes
Workshop Size: 10 tiles
Points: 20000
Value: 350 gold

Lightning Trap

Trap continues to throw bolts of lightning at nearby enemies until it is depleted.

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Charges: 8
Damages Friendly: No
Workshop Size: 13 tiles
Points: 20000
Value: 500 gold

Lava Trap

When triggered a pool of lava is permanently formed where the ground used to be. Useful for creating a block for non-flying creatures.

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Charges: 1
Damages Friendly: Yes
Workshop Size: 17 tiles
Points: 20000
Value: 750 gold

Boulder Trap

When triggered this trap will roll over whoever is unfortunate enough to be in the way, changing directions when it hits a wall. Though every creature, wall and door it hits will wear it down until it breaks, and water or lava will break it instantly. If used correctly, the boulder trap can destroy a large number of creatures.

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Charges: 1
Damages Friendly: Yes
Workshop Size: 17 tiles
Points: 25000
Value: 1000 gold

Alarm Trap

This trap casts a call to arms spell when a hero walks over it, alerting your creatures of an enemy intrusion.

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Charges: 12
Damages Friendly: No
Workshop Size: 0 tiles
Points: 18000
Value: 250 gold

Word Of Power Trap

A circle of magical force is formed and extreme damage is caused to any enemy inside the circle. However there is time for an enemy imp to claim the tile between charges.

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Charges: 3
Damages Friendly: No
Workshop Size: 21 tiles
Points: 20000
Value: 750 gold

Wooden Door

The simplest means of restricting access, these doors don't take much to break down.

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Health: 400
Workshop Size: 10 tiles
Points: 18000
Value: 250 gold

Braced Door

This is a wooden door reinforced with iron.

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Health: 750
Workshop Size: 13 tiles
Points: 24000
Value: 500 gold

Iron Door

This is a strong, heavy door capable of sustaining massive damage.

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Health: 1500
Workshop Size: 17 tiles
Points: 26000
Value: 750 gold

Magic Door

A special door which is highly resistant to physical damage, but susceptible to magical damage.

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Health: 3000
Workshop Size: 21 tiles
Points: 50000
Value: 1500 gold
Last updated: 2010/11/08 at 23:21
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