Dungeon Keeper

Dungeon Heart

Cost: 0 gold
Health per tile: 1300

This is where your creatures go after they come through a portal. If your dungeon heart is destroyed, you lose.

Portal

Cost: 0 gold
Health per tile: 4000

This is where creatures come through to get into your dungeon. The more portals you control, the more creatures you can attract.

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Treasure Room

Cost: 50 gold
Health per tile: 100

This is where your gold is stored after your imps have mined it, and where your creatures come to collect their pay.

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Lair

Cost: 100 gold
Health per tile: 200

This is where your creatures live and sleep. All creatures set up there own small homes in the lair - some are bigger than others.

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Hatchery

Cost: 150 gold
Health per tile: 350

The hatchery is where your creatures go if they want something to eat. Some creatures such as the bile demon (which is attracted if the hatchery is at least 25 squares big) eat more than others.

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Training Room

Cost: 150 gold
Health per tile: 1250

This is where your creatures train. Some creatures will train on their own, while others prefer to do other jobs and must be manually assigned to the training room. This room will attract demon spawn to your dungeon.

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Library

Cost: 200 gold
Health per tile: 350

This is where warlocks and later on vampires research spells and rooms. They dance a little each time they complete reseaching a spell or room. Dragons can also be placed in the library to help research.

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Workshop

Cost: 200 gold
Health per tile: 900

This is where trolls and bile demons make traps and doors. Dragons and Dark Mistress' can also be made to help by placing them in the workshop.

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Bridge

Cost: 30 gold
Health per tile: 100

A bridge is used to cross lava and water.

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Prison

Cost: 300 gold
Health per tile: 600

When enemy creatures are knocked out, they are dragged to the prison where they are starved until they die. When humanoid creatures die in the prison they rise as skeletons.

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Torture Chamber

Cost: 350 gold
Health per tile: 1000

You can put creatures in the torture chamber for the ultimate punishment, and perhaps glean some information or their loyalty from them. If a creature dies while being tortured they become a ghost. This room also attracts dark mistresses who enjoy watching people being tortured.

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Guard Post

Cost: 50 gold
Health per tile: 5000

This is a look out point. You can place some creatures on a guard post and they will guard that area.

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Barracks

Cost: 125 gold
Health per tile: 350

The barracks attracts orcs. If you put several creatures in the barracks, they may make friends and go round the dungeon in a group.

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Temple

Cost: 300 gold
Health per tile: 100

The temple is where creatures go when they are angry or annoyed. You can also sacrifice creatures to the gods here. There are some special combinations which may be good or bad, see the Temple section for details.

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Scavenger Room

Cost: 750 gold
Health per tile: 350

Place creatures in the scavenger room and they will try to lure other creatures in from outside into your dungeon.

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Graveyard

Cost: 300 gold
Health per tile: 350

Dead bodies are dragged into the graveyard by your imps. The bodies rot and can rise as vampires.

Last updated: 2010/11/17 at 19:40
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