If you need to combat a sudden invasion and you are hopelessly outnumbered, you can cast this spell on an enemy creature and turn them into a chicken for a limited time. Although they aren't able to fight back, they retain their original strength so they may take a bit of time to kill.
If one of your own creatures is changed into a chicken, it makes its way to the Hatchery, where the other chickens live. Make sure it does not accidently get eaten. The spell can be countered by picking up the creature and putting it in the Temple to be cured.
Calls creatures to the selected position and they stay there as long as the flag remains standing. If you cast it on a tile you have claimed as your own, the spell costs nothing, but if you cast it on unclaimed earth or an enemy tile, the spell constantly drains gold from your Treasure Rooms.
All creatures stop what they're doing and come back to your Dungeon Heart.
This starts a counter, which upon expiring will teleport all creatures to your dungeon heart, and starts another timer. While this second timer is counting down you are unable to pick up your creatures.
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