
| MODULE | PRICE | FUNCTION |
|---|---|---|
| Coollant Unit MkI | 6 K | Speeds cooling by 30% |
| Coollant Unit MkII | 12 K | Speeds cooling by 50% |
| Coollant Unit MkIII | 24 K | Speeds cooling by 110% |
| Coollant Unit MkIV | 48 K | Speeds cooling by 150% |
| Auto Repair Unit | 8 K | Repairs everything except armor |
| Auto Repair Unit MkII | 16 K | Same as above but faster |
| Afterburner Enhancer MkI | 4 K | Increases acceleration and top speed by 10% |
| Afterburner Enhancer MkII | 8 K | Inceases acceleration and top speed by 20% |
| Afterburner Enhancer MkIII | 14 K | Inceases acceleration and top speed by 30% |
| BSE Virus Transmitter | 12 K | Transmites virus to enemies ship |
| BSE Virus Transmitter MkII | 18 K | Same as above, but better at not being filtered out |
| BSE Virus Filter | 6 K | Decreases virus effects by 50% |
| Shield Enhancer MkI | 7 K | Speeds shield regeneration rate by 50% |
| Shield Enhancer MkII | 14 K | Speeds shield regerneration rate by 75% |
| Shield Enhancer MkIIII | 25 K | Speeds shield regeneration by 100% |
| Warp Shields | 25 K | 10 Seconds of invulnrability, reloads every time you land |
| Nuke'em | 4 K | Destroys most ships in local vicinity |
| Hi-ex Mines | 150 | 10 Mines |
| Proximity Mines | 200 | 10 Mines, explodes when ship enters area |
| Viral Mines | 350 | 10 Mines, transmits virus when ship enters area |
| Decoys MkI | 400 | 50% chance of deterring missiles |
| Decoys MkII | 800 | 75% chance of deterring missiles |