Diablo II

Baal

Animated Baal

Type: Demon

First appearance: Act V Bosses

Tips and Behavior: Rush Baal and quickly do some damage to him. Don't waste time attacking the "fake" Baal. The best way to beat Baal is to just rush him. Static Field and Crushing Blow is very nice for bringing his health down. Hirelings can also be very helpful, especially the Act II and Act V hirelings.

High Physical and Cold Resistance helps a lot against Baal. His Hoarfrost attack can shove you away from him, giving him time to spawn a Vile Effigy or follow up with Mana Rift. Dodge the Hoarfrost whenever possible and try to corner him, preferably in the tight space near the Worldstone where he can't maneuver. Bring Rejuvenation Potions to prepare for his Mana Rift, which can be very damaging to all classes. If he curses you with Blood Mana you may want to throw up a Town Portal to have it removed. Should he unleash Festering Appendages on you, relocate yourself around Baal so they can't get free hits.

Though there are stacks of gold that litter the Worldstone Chamber, it's best not to pick them up until after the fight is over.

Baal has many special attacks:

Teleport:
Baal can Teleport around but he cannot heal himself in the process.

Decrepify:
This curse is the same as the Necromancer's Curse.

Defense Curse:
Baal can cast a curse resembling three converging needles which cuts your Defense by 60% in Normal, 75% in Nightmare, and 95% in Hell.

Blood Mana:
Succubi and Baal cast a special curse shown in the screenshot below (Along with Thunderstorm and Energy Shield). This curse causes you to do damage to yourself when you cast spells. For skills that require more mana, you will take more damage. This even includes such spells like Teleport but doesn't include Thunderstorm or Energy Shield because you have already cast them. Whenever this curse is cast on you, stop casting spells until it's worn off, click on a Shrine to counteract it, or go back to town and have it removed. Blood Mana only affects you if you have more Mana than Life. If you have at least as much max Mana as max Life, you can be cursed.

Incineration Nova:
Created from fires summoned forth from the underworld, this explosion of hellfire singes even the most stalwart warrior of light. All enemies of the Lord of Destruction are bathed in this destructive force, leaving only ashen remains in its wake.

Hoarfrost:
The cold embrace of the grave seeks out those foolish enough to invade Baal's inner sanctum. This icy wedge drives itself into its targets, pushing them back while slowing their movements as they rapidly freeze to death.

Mana Rift:
The power behind magic is an elusive force to master and can be fleeting, as well. Rending the very fabric of these forces, this spell eradicates half of the mana the victim has stored, leaving him sorely underpowered for the battle to come.

Destructive Strike:
Lashing out with unholy strength and fury, Baal shows that his attacks are not limited to the arcane arts. Able to hold his own against any foe in melee combat, his touch can tear down even the strongest defenses. In Nightmare and Hell, Baal's Destructive Strike can be enhanced with Fire or Cold damage.

Festering Appendage:
There is no escape from the Lord of Destruction, for even those that choose to run are confronted with his far-reaching grasp. Standing in the way of any escape are these resilient limbs, impeding the backward progress of his adversaries.

Vile Effigy:
Should Baal be confronted with overwhelming numbers, he can tip the odds back to his favor by creating an exact duplicate of himself. Having every power that his creator possesses, this replica doubles the damage and destruction that Baal can create. The clone is created with the same percentage of life as Baal. When damaging the clone, a player will see the clone's Health Bar drop faster than the real Baal.

Baal

Normal Nightmare Hell
Level: 60 75 99
Exp: 216862 1619522 4536276
HP: 26484-26484 117596-117596 493701-493701
Attack 1: 39-66 73-109 166-210
AR 1: 1603 3600 9850
Attack 2: 50-100 82-146 183-255
AR 2: 2402 3600 9850
Drain Effect.: 100% 50% 20%
Chill Effect.: 15% 15% 15%
Normal Nightmare Hell
Defense: 313 1494 2847
Block: 40% 45% 55%
Damage R.: 0 0 50
Magic R.: 0 0 0
Fire R.: 33 50 50
Cold R.: 33 50 50
Lightning R.: 33 50 50
Poison R.: 50 50 50
Immunities: - - -
Statistics Last Updated: 2009-03-07
Last updated: 2014/09/23 at 20:49
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