Diablo II

Magic Prefixes

The numbers in brackets listed next to the items the prefixes appear on are the affix levels. They are used in several calculations (Gambling, Horadric Cube Recipes, Crafting, more). These are not to be confused with the Level Requirements that you actually see listed on items. These levels are also not the character levels required to use or find these prefixes. A level of 30 on a prefix doesn't mean you have to be 30 to see or use it. However, if your character level is at that level shown next to the item, you will be able to create (Horadric Cube) and Gamble these magical bonuses.

Item Level Requirements
When items list a Level Requirement, the number listed is 75% of the highest prefix or suffix level (as shown on this page) on the item. For example, a weapon with a Meteoric(27) as the highest prefix (or suffix) would have a level requirement of 20. Rare Items do not list the magic prefixes and suffixes by name so you will have to figure out based on their stats what magic prefixes and suffixes are being used.

Colors
Items shown in yellow can appear on both Magic and Rare Items. Items shown in violet can only appear on Magic Items but not Rare Items.

  • Armor = Body Armor, Boots, Gloves, Belts, Helms, Paladin Shields, Necromancer Shrunken Heads
  • Head = Shrunken Heads
  • Weapon = Missile Weapon, Melee Weapon, Thrown Weapon
  • Combo Weapon = Melee Weapons, Thrown Weapons
  • Missile Weapons = Amazon Bows, Bows, Crossbows, Amazon Javelins
  • Melee Weapons = Amazon Spears, Javelins, Wands, Staves, Maces, Swords, Katars, Orbs, Axes, Spears, Polearms
  • Thrown Weapons = Throwing Knives, Throwing Axes, Javelins
  • Javelin = Spear
  • Rod = Scepters, Wands, Staves

The numbers in Brackets (level)[number] show the range of bonus for that level.

+ Attack Rating (cannot spawn on Staves, Wands, or Orbs)
Attribute Adjust. Available on
Bronze +10-20 Amulets(1), Circlets(1), Gloves(1), Rings(1), Weapons(1)
Iron +21-40 Circlets(4), Rings(4), Weapons(4)
Steel +41-60 Circlets(8), Rings(8), Weapons(8)
Silver +61-80 Circlets(12), Rings(12), Weapons(12)
Gold +81-100 Circlets(17), Rings(17), Weapons(17)
Platinum +101-120 Circlets(22), Rings(22), Weapons(22)
Meteoric +121-150 Weapons(27)
Strange +151-300 Weapons(22)
Weird +301-450 Weapons(37)
Hawkeye +6-594 (Based on Character Level) Weapons(35)
Visionary +1-99% (Based on Character Level) Helms(25), Missile weapons(25)
+ Damage (cannot spawn on Staves, Wands, or Orbs)
Attribute Adjust. Available on
Jagged +10-20% Circlets(1), Weapons(1)
Deadly +21-30% Circlets(5), Weapons(5)
Vicious +31-40% Weapons(8)
Brutal +41-50% Weapons(14)
Massive +51-65% Weapons(20)
Savage +66-80% Weapons(26)
Merciless +81-100% Weapons(32)
Ferocious +101-200% Weapons(32)
Cruel +201-300% Weapons(51), Weapons(56)
+ Cold Damage
Attribute Adjust. Available on
Snowy +6-9 Min and
19-30 Max Cold Dam
1 sec Duration
Circlets(25), Weapons(25)
Shivering +10-15 Min and
31-45 Max Cold Dam
2 sec Duration
Weapons(35)
Boreal +16-23 Min and
46-90 Max Cold Dam
3 sec Duration
Weapons(50)
Hibernal +24-45 Min and
91-140 Max Cold Dam
4 sec Duration
Weapons(70)
+ Fire Damage
Attribute Adjust. Available on
Fiery +16-25 Min and
31-90 Max Fire Dam
Circlets(25), Weapons(25)
Smoldering +26-50 Min and
61-90 Max Fire Dam
Weapons(35)
Smoking +51-80 Min and
91-130 Max Fire Dam
Weapons(47)
Flaming +81-120 Min and
131-180 Max Fire Dam
Weapons(61)
Condensing +121-170 Min and
181-240 Max Fire Dam
Weapons(77)
+ Lightning Damage
Attribute Adjust. Available on
Static +1 Min Dam
+49-120 Max Dam
Circlets(25), Weapons(25)
Glowing +1 Min Dam
+120-180 Max Dam
Weapons(34)
Buzzing +1 Min Dam
+181-260 Max Dam
Weapons(46)
Arcing +1 Min Dam
+261-360 Max Dam
Weapons(60)
Shocking +1 Min Dam
+361-480 Max Dam
Weapons(76)
+ Poison Damage
Attribute Adjust. Available on
Septic +6 Poison Damage
Over 2 Seconds
Weapons(1), Circlets(1)
Foul +12 Poison Damage
Over 3 Seconds
Weapons(10)
Corrosive +80 Poison Damage
Over 4 Seconds
Weapons(20)
Toxic +150 Poison Damage
Over 5 Seconds
Weapons(35)
Pestilent +275 Poison Damage
Over 6 Seconds
Weapons(50)
+ Attack Rating and Damage (cannot spawn on Staves, Wands, or Orbs)
Attribute Adjust. Available on
Sharp +10-20 AR
+10-20% D
Weapons(5)
Fine +21-40 AR
+21-30% D
Weapons(12)
Warrior's +41-60 AR
+31-40% D
Weapons(19)
Soldier's +61-80 AR
+41-50% D
Weapons(27)
Knight's +81-100 AR
+51-65% D
Weapons(38)
Lord's +101-120 AR
+66-80% D
Weapons(47)
King's +121-150 AR
+81-100% D
Weapons(56)
Master's +151-250 AR
+101-150% D
Weapons(56)
Grandmaster's +251-300 AR
+151-200% D
Weapons(69)
Fool's +16.5-1633.5 AR
+0.5-49.5 Max D
(Based On Character Level)
Weapons(50)
Grinding +0.75-74.25 Max D (Based On Character Level) Weapons(50)
+ Attack Rating and Damage vs Demons (cannot spawn on Wands, or Orbs)
Attribute Adjust. Available on
Lunar +25-50 AR
+10-25% D
Circlets(3), Weapons(3)
Arcadian +51-100 AR
+26-50% D
Circlets(15), Weapons(15)
Unearthly +101-150 AR
+51-100% D
Weapons(25)
Astral +151-200 AR
+101-150% D
Weapons(35)
Elysian +201-300 AR
+151-200% D
Weapons(45)
Celestial +301-400 AR
+201-300% D
Weapons(55)
Damage vs Demons does not show up on the Character Screen, it must be calculated separately.
+ Attack Rating and Damage vs Undead
Attribute Adjust. Available on
Consecrated +25-75 AR
+25-75% D
Weapons(1)
Pure +76-175 AR
+76-125% D
Weapons(15)
Sacred +175-250 AR
+126-200% D
Weapons(25)
Hallowed +251-325 AR
+201-275% D
Weapons(35)
Divine +326-450 AR
+276-350% D
Weapons(45)
Damage vs Undead does not show up on the Character Screen, it must be calculated separately.
+ Defense
Attribute Adjust. Available on
Sturdy +10-30% Armor(1)[10-20%] (4)[21-30%]
Strong +31-40% Armor(9)
Glorious +41-50% Armor(19)
Blessed +51-65% Armor(25)
Saintly +66-80% Armor(31)
Holy +81-100% Armor(36)
Godly +101-200% Armor(45), Armor(50)
Faithful +3-297 / +0.5-49.5
(Based On Character Level)
Body armor(30)[24], Belts(30)[4], Boots(30)[4], Gloves(30)[4], Shields(30)[4]
Items with Enhanced Defense always have the maximum amount of Defense +1.
+ Mana
Attribute Adjust. Available on
Lizard's +1-5 Amulets(1-2)[1-2](3)[3-5], Armor(1-2)[1-2](3)[3-5], Orbs(1-2)[1-2](3)[3-5], Rings(1-2)[1-2](3)[3-5], Rods(1)[1-2](3)[3-5]
Snake's +5-10 Amulets(6), Belts(6), Circlets(6), Rings(6), Rods(6), Shields(6)
Serpent's +11-20 Amulets(14), Belts(14), Circlets(14), Rings(14), Rods(14), Shields(14), Body armor(37), Boots(37), Gloves(37), Orbs(37), Weapons(37)
Drake's +21-30 Amulets(20), Belts(20) Circlets(20), Orbs(20), Rings(20), Rods(20)
Dragon's +31-40 Amulets(24), Circlets(24), Orbs(24), Rings(24), Rods(24), Body armor(52), Boots(52), Gloves(52)
Wyrm's +41-60 Amulets(30), Circlets(30), Orbs(30), Rings(30), Rods(30)
Great Wyrm's +61-90 Amulets(37), Circlets(37), Orbs(37), Rings(37), Rods(37)
Bahamut's +91-120 Amulets(45), Circlets(45), Orbs(45), Rings(45), Rods(45)
Mnemonic +0.75-74.25 (Based On Character Level) Helms(25)
+ Light Radius
Attribute Adjust. Available on
Glimmering +1 Amulets(1), Armor(1), Orbs(1), Rings(1), Staves(1), Wands(1)
Glowing +2 Amulets(6), Armor(6), Orbs(6), Rings(6), Staves(6), Wands(6)
The base Light Radius is 13. The Max Light Radius you can have is 18, so anything more than +5 to Light Radius won't do anything.
+ Fire Resist
Attribute Adjust. Available on
Crimson +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Burgundy +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Garnet +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Ruby +31-50% Amulets(25), Armor(25), Boots(25), Circlets(25), Orbs(25), Rings(25)
+ Cold Resist
Attribute Adjust. Available on
Azure +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Lapis +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Cobalt +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Sapphire +31-50% Amulets(25), Armor(25), Boots(25), Circlets(25), Orbs(25), Rings(25)
+ Lightning Resist
Attribute Adjust. Available on
Tangerine +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Ocher +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Coral +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Amber +31-50% Amulets(25), Armor(25), Boots(25), Circlets(25), Orbs(25), Rings(25)
+ Poison Resist
Attribute Adjust. Available on
Beryl +5-10% Amulets(1-4)[5%](5)[5-10%], Armor(1-4)[5%](5)[5-10%], Circlets(1)[5%](5)[5-10%], Orbs(1-4)[5%](5)[5-10%], Rings(1-4)[5%](5)[5-10%], Weapons(5)[5-10%]
Jade +11-20% Amulets(12), Armor(12), Circlets(12), Orbs(12), Rings(12), Weapons(35)
Viridian +21-30% Amulets(18), Armor(18), Circlets(18), Orbs(18), Rings(18), Weapons(55)
Emerald +31-50% Amulets(25), Armor(25), Boots(25), Circlets(25), Orbs(25), Rings(25)
+ Resist All
Attribute Adjust. Available on
Shimmering +3-7% Shields(6), Amulets(8), Circlets(8), Rings(45)
Rainbow +8-11% Shields(18), Amulets(21), Circlets(21), Rings(56)
Scintillating +12-15% Shields(28), Amulets(34), Circlets(34), Rings(67)
Prismatic +16-20% Shields(39), Amulets(42), Circlets(42)
Chromatic +21-30% Shields(50), Amulets(55), Circlets(55)
+ All Skill Levels (various + to Barbarian Skill Trees prefixes cannot spawn on Missile Weapons or Rods)
Attribute Adjust. Available on
Maiden's +1 Amazon skills Bows(30), Crossbows(30), Javelins(30), Spears(30), Amulets(36), Circlets(36)
Valkyrie's +2 Amazon skills Bows(50), Crossbows(50), Javelins(30), Spears(50), Amulets(90), Circlets(90)
Slayer +1 Barbarian skills Axes(30), Barbarian helms(30), Clubs(30), Hammers(30), Maces(30), Throwing weapons(30), Spears(30), Swords(30), Amulets(36), Circlets(36)
Berserker +2 Barbarian skills Axes(50), Barbarian helms(50), Clubs(50), Hammers(50), Maces(50), Throwing weapons(50), Spears(50), Swords(50), Amulets(90), Circlets(90)
Monk's +1 Paladin skills Paladin shields(30), Scepters(30), Hammers(35), Maces(35), Shields(35), Swords(35), Amulets(36), Circlets(36)
Priest's +2 Paladin skills Paladin shields(50), Scepters(50), Hammers(65), Maces(65), Shields(65), Swords(65), Amulets(90), Circlets(90)
Summoner's +1 Necromancer
skills
Head(30), Daggers(30), Wands(30), Amulets(36), Circlets(36)
Necromancer's +2 Necromancer
skills
Head(50), Daggers(50), Wands(50), Amulets(90), Circlets(90)
Angel's +1 Sorceress skills Orbs(30), Staves(30), Amulets(36), Circlets(36)
Arch-Angel's +2 Sorceress skills Orbs(50), Staves(50), Amulets(90), Circlets(90)
Shaman's +1 Druid skills Clubs(30), Druid pelts(30), Amulets(36), Circlets(36)
Hierophant's +2 Druid skills Clubs(50), Druid pelts(50), Amulets(90), Circlets(90)
Magekiller's +1 Assassin skills Katars(30), Amulets(36), Circlets(36)
Witch-hunter's +2 Assassin skills Katars(50), Amulets(90), Circlets(90)
Items with this magical Prefix will only add additional points to skills that already have at least one skill point.
+ Amazon Skills
Attribute Adjust. Available on
Fletcher's +1 Amazon Bow and Crossbow Skills Bows(20), Crossbows(20), Gloves(20)
Bowyer's +2 Amazon Bow and Crossbow Skills Bows(40), Crossbows(40), Gloves(40)
Archer's +3 Amazon Bow and Crossbow Skills Bows(60), Crossbows(60), Gloves(60)
Acrobat's +1 Amazon Passive Skills Amulets(20), Circlets(20), Gloves(20)
Gymnast's +2 Amazon Passive Skills Amulets(40), Circlets(40), Gloves(40)
Athlete's +3 Amazon Passive Skills Amulets(60), Circlets(60), Gloves(60)
Harpoonist's +1 Amazon Javelin and Spear Skills Gloves(20), Spears(20)
Spearmaiden's +2 Amazon Javelin and Spear Skills Gloves(40), Spears(40)
Lancer's +3 Amazon Javelin and Spear Skills Gloves(60), Spears(60)
+ Assassin Skills
Attribute Adjust. Available on
Entrapping +1 Assassin Traps Amulets(20), Circlets(20), Katars(20)
Trickster's +2 Assassin Traps Amulets(40), Circlets(40), Katars(40)
Cunning +3 Assassin Traps Amulets(60), Circlets(60), Katars(60)
Mentalist's +1 Assassin Shadow Disciplines Amulets(20), Circlets(20), Helms(20), Katars(20)
Psychic +2 Assassin Shadow Disciplines Amulets(40), Circlets(40), Helms(40), Katars(40)
Shadow +3 Assassin Shadow Disciplines Amulets(60), Circlets(60), Helms(60), Katars(60)
Shogukusha's +1 Assassin Martial Arts Amulets(20), Circlets(20), Gloves(20), Katars(20)
Sensei's +2 Assassin Martial Arts Amulets(40), Circlets(40), Gloves(40), Katars(40)
Kenshi's +3 Assassin Martial Arts Amulets(60), Circlets(60), Gloves(60), Katars(60)
+ Babarian Skills
Attribute Adjust. Available on
Expert's +1 Barbarian Combat Skills Barbarian helms(20), Helms(20), Weapons(20)
Veteran's +2 Barbarian Combat Skills Barbarian helms(40), Helms(40), Weapons(40)
Master's +3 Barbarian Combat Skills Barbarian helms(60), Helms(60), Weapons(60)
Fanatic +1 Barbarian Combat Masteries Amulets(20), Barbarian helms(20), Weapons(20)
Raging +2 Barbarian Combat Masteries Amulets(40), Barbarian helms(40), Weapons(40)
Furious +3 Barbarian Combat Masteries Amulets(60), Barbarian helms(60), Weapons(60)
Sounding +1 Barbarian Warcries Amulets(20), Barbarian helms(20), Weapons(20)
Resonant +2 Barbarian Warcries Amulets(40), Barbarian helms(40), Weapons(40)
Echoing +3 Barbarian Warcries Amulets(60), Barbarian helms(60), Weapons(60)
+ Druid Skills
Attribute Adjust. Available on
Trainer's +1 Druid Summoning Amulets(20), Circlets(20), Clubs(20), Druid pelts(20)
Caretaker's +2 Druid Summoning Amulets(40), Circlets(40), Clubs(40), Druid pelts(40)
Keeper's +3 Druid Summoning Amulets(60), Circlets(60), Clubs(60), Druid pelts(60)
Spiritual +1 Druid Shapeshifting Amulets(20), Circlets(20), Clubs(20), Druid pelts(20)
Feral +2 Druid Shapeshifting Amulets(40), Circlets(40), Clubs(40), Druid pelts(40)
Communal +3 Druid Shapeshifting Amulets(60), Circlets(60), Clubs(60), Druid pelts(60)
Nature's +1 Druid Elemental Amulets(20), Circlets(20), Clubs(20), Druid pelts(20)
Terrene +2 Druid Elemental Amulets(40), Circlets(40), Clubs(40), Druid pelts(40)
Gaea's +3 Druid Elemental Amulets(60), Circlets(60), Clubs(60), Druid pelts(60)
+ Necromancer Skills
Attribute Adjust. Available on
Hexing +1 Necromancer Curses Amulets(20), Circlets(20), Heads(20), Wands(20)
Blighting +2 Necromancer Curses Amulets(40), Circlets(40), Heads(40), Wands(40)
Cursing +3 Necromancer Curses Amulets(60), Circlets(60), Heads(60), Wands(60)
Fungal +1 Necromancer Poison and Bone Spells Amulets(20), Circlets(20), Head(20), Daggers(20), Wands(20)
Noxious +2 Necromancer Poison and Bone Spells Amulets(40), Circlets(40), Head(40), Daggers(40), Wands(40)
Venomous +3 Necromancer Poison and Bone Spells Amulets(60), Circlets(60), Head(60), Daggers(60), Wands(60)
Graverobber's +1 Necromancer Summoning Spells Amulets(20), Circlets(20), Head(20), Wands(20)
Mojo +2 Necromancer Summoning Spells Amulets(40), Circlets(40), Head(40), Wands(40)
Golemlord's +3 Necromancer Summoning Spells Amulets(60), Circlets(60), Head(60), Wands(60)
+ Paladin Skills
Attribute Adjust. Available on
Lion Branded +1 Paladin Combat Skills Amulets(20), Circlets(20), Maces(20), Paladin shields(20), Scepters(20), Shields(20), Swords(20)
Hawk Branded +2 Paladin Combat Skills Amulets(40), Circlets(40), Maces(40), Paladin shields(40), Scepters(40), Shields(40), Swords(40)
Rose Branded +3 Paladin Combat Skills Amulets(60), Circlets(60), Maces(60), Paladin shields(60), Scepters(60), Shields(60), Swords(60)
Captain's +1 Paladin Offensive Auras Amulets(20), Circlets(20), Maces(20), Paladin shields(20), Scepters(20), Shields(20), Swords(20)
Commander's +2 Paladin Offensive Auras Amulets(40), Circlets(40), Maces(40), Paladin shields(40), Scepters(40), Shields(40), Swords(40)
Marshal's +3 Paladin Offensive Auras Amulets(60), Circlets(60), Maces(60), Paladin shields(60), Scepters(60), Shields(60), Swords(60)
Preserver's +1 Paladin Defensive Auras Amulets(20), Circlets(20), Paladin shields(20), Shields(20)
Warder's +2 Paladin Defensive Auras Amulets(40), Circlets(40), Paladin shields(40), Shields(40)
Guardian's +3 Paladin Defensive Auras Amulets(60), Circlets(60), Paladin shields(60), Shields(60)
+ Sorceress Skills
Attribute Adjust. Available on
Burning +1 Sorceress Fire Spells Amulets(20), Circlets(20), Orbs(20), Staves(20)
Blazing +2 Sorceress Fire Spells Amulets(40), Circlets(40), Orbs(40), Staves(40)
Volcanic +3 Sorceress Fire Spells Amulets(60), Circlets(60), Orbs(60), Staves(60)
Sparking +1 Sorceress Lightning Spells Amulets(20), Circlets(20), Orbs(20), Staves(20)
Charged +2 Sorceress Lightning Spells Amulets(40), Circlets(40), Orbs(40), Staves(40)
Powered +3 Sorceress Lightning Spells Amulets(60), Circlets(60), Orbs(60), Staves(60)
Chilling +1 Sorceress Cold Spells Amulets(20), Circlets(20), Orbs(20), Staves(20)
Freezing +2 Sorceress Cold Spells Amulets(40), Circlets(40), Orbs(40), Staves(40)
Glacial +3 Sorceress Cold Spells Amulets(60), Circlets(60), Orbs(60), Staves(60)
Damage Generates Mana
Attribute Adjust. Available on
Vulpine 7-12% Damage taken goes to Mana Amulets(9), Orbs(9), Shields(9), Staves(9)

Items of Vulpine regenerate mana based on how much damage you take. You will only receive mana back when you are damaged, so if you are not being hit a lot, an item that regenerates mana faster, or a Triumphant Item that gives +1 to Mana after each kill might be more valuable.

Example: If you take 10 damage with a 10% Damage taken Goes to Mana modifier, you will gain 1 mana.

Minions or Hirelings do not factor in.

Each Kill Regenerates Mana
Attribute Adjust. Available on
Triumphant +1 Mana After Each Kill Circlets(3), Rings(3), Weapons(3)
Victorious +2-5 Mana After Each Kill Circlets(17), Weapons(17)

Triumphant Items are especially valuable for the Sorceress, because each kill will generate mana. Mana Steal Items will only work for the Sorceress when she is attacking with a Staff, Weapon, Bow or Crossbow because they require physical attacks. The Sorceress typically uses spells to destroy her enemies so she needs an item that generates mana faster or generates mana when using her spells. Triumphant items can regenerate mana for the Sorceress even when she uses her Cold, Fire, and Lightning based spells. But Triumphant isn't for the Sorceress alone, any class can use it to help with mana problems.

Triumphant Items will not work when the killing blow is made by a Minion.

Better Chance of Getting Magic Item
Attribute Adjust. Available on
Felicitous 5-10% Amulets(5), Circlets(5), Rings(5)
Fortuitous 11-15% Amulets(12), Circlets(12), Rings(12)

"% Better Chance of Getting Magic Item" can provide a significant increase in the number Unique, Rare, and Set Items you find. Players that wish to find "good" Rare Items will want to invest heavily in this magical bonus. Example: +0% Chance of Getting Magic Item you will have a 3.327% Chance to find a Rare Exceptional Item. However with +250% Chance, you will have a 8.292% Chance to find a Rare Exceptional Item when fighting a Level 90 Monster. "% Better Chance of Getting Magic Item" does not increase the Chances of getting an Exceptional Item but if you do roll an Exceptional Item the chance of that being Magical/Rare will increase.

I have a 100% better chance of getting magic items but I don't get them all the time, why?
This is base upon the monsters chance to drop an item. With a 100% better chance of getting a magic item, a monster with a 1% chance of dropping a magical item would have that random chance go up to 2%.

What exactly are "Magic Items"
Magic Items in this definition include Magic Items, Set Items, Unique Items, and Rare Items.

Will this work on Barrels, Chests, or other non Monsters that drop items?
No

Will this work to increase finding Magic Items with the Barbarian's Find Item Skill?
No

Will this work with Minions and Hirelings?
No

Will this help getting better Items from Gambling?
No

How does this work in a Party?
The chance to get a Magic Item will be determined on the player that makes the killing blow on the monster. If the party has several items that give a Better Chance of Getting Magic Item, they are not added together, whichever party member makes the killing blow will determine the chance of getting a Magic Item. For the best results, have the player in the party that has the best Chance of Getting a Magic Item finish off all the monsters.

+ Max Stamina
Attribute Adjust. Available on
Rugged +5-20 Amulets(1)[5-10](8)[11-20], Belts(1)[5-10](8)[11-20], Boots(1)[5-10](8)[11-20], Circlets(1)[5-10](8)[11-20], Gloves(1)[5-10], Rings(1)[5-10](8)[11-20]
Vigorous +21-30 Belts(16), Boots(16)
+ Stamina Regeneration
Attribute Adjust. Available on
Tireless Heal Stamina +25-50% Boots(1)[10%](6)[25%](14)[50%]
This can allow you to run much further and recover more quickly after running out of Stamina.
Make Monsters Flee When Hit
Attribute Adjust. Available on
Screaming 12-25% [16-32] Bows(10)[16], Crossbows(10)[16], Weapons(10)[32]
Howling 18-50% [24-64] Bows(16)[24], Crossbows(16)[24], Weapons(16)[64]
Wailing 25-100% [32-128] Bows(24)[32], Crossbows(24)[32], Weapons(20)[128]
If the Character Level + 1 + Howl Skill Level > Monster Level, the monster will flee.
Add Sockets
Attribute Adjust. Available on
Mechanic's 1-2 Body armor(10), Circlets(10), Helms(10), Shields(10), Weapons(10)
Artisan's 3 Body armor(33), Helms(33), Shields(33), Weapons(33)
Jeweler's 4 Body armor(55), Helms(55)[3], Shields(55), Weapons(55)
You cannot add more sockets than the weapon or armor would normally allow.
Add Quantity To Throwing Weapons
Attribute Adjust. Available on
Compact +20-40 Throwing weapons(1)
Thin +41-80 Throwing weapons(17)
Dense +80-120 Throwing weapons(38)
Last updated: 2014/09/23 at 20:26
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